Beanstalker's procedural VR fantasy world
The bright competitive VR arena of VOXSYS
Bad Goons soldiers crossing a destructible voxel battlefield

SOURCEGARDEN STUDIO · Budapest

We Build Worlds.Ours and Yours.

Creating original games and helping our partners bring ambitious projects to life, from first prototype to launch.

- From questionable minds.

60,000Bean stalker copies sold
90+ FPSVR production experience
VR + PCAcross shipped and active games
Concept → ReleaseFull-cycle production

SELECTED GAMES

Three games. Three sides of the studio.

Commercial VR, high-performance competitive play, and a current original PC IP. Each case study separates current Sourcegarden Studio work from experience delivered by team members in earlier roles.

A Bean stalker player confronting a glowing creature in the giant fantasy beanstalk world

Commercial VR adventure

Bean stalker

A full-cycle VR production built around a four-kilometre procedural world and four-player co-op.

Work delivered by current Sourcegarden Studio team members during their previous VR Storm Studio roles.

  • Full-cycle production
  • VR interaction
  • Procedural generation
  • Multiplayer co-op
Explore the case study
Armoured competitors fighting in the bright futuristic voxel arena of VOXSYS

Competitive mobile VR FPS

VOXSYS

A Meta-commissioned voxel arena shooter engineered for responsive combat at 90 FPS on mobile VR.

Work delivered by current Sourcegarden Studio team members during their previous VR Storm Studio roles.

  • Mobile VR
  • Competitive FPS
  • Voxel systems
  • Client prediction
Explore the case study
Low-poly soldiers running from an explosion in the destructible Bad Goons battlefield

Original PC multiplayer IP

Bad Goons

A large-scale Unity FPS where players dig, destroy and build across a shifting voxel battlefield.

Bad Goons is a current Sourcegarden Studio original game in active development.

  • PC game development
  • Multiplayer FPS
  • Voxel terrain
  • Prediction and reconciliation
Explore the case study
View all game case studies
Exploring the towering procedural world of Bean stalker in VR

A GAME DEVELOPMENT COMPANY YOU CAN HIRE

Your concept.
Our production team.

We can own a complete game scope or join a production already moving. Creative decisions and deep technical implementation stay connected from discovery and prototyping through gameplay, optimization, release and support.

Explore game development services

GAME DEVELOPMENT SERVICES, END TO END

Built around the realities of production.

One senior team can connect the player-facing game, real-time networking, development tools and release path. Engage a complete production or one clearly owned specialist workstream.

01

Full-Cycle Game Development

From a first concept or prototype through planning, gameplay, production, release and the systems needed to operate it.

02

Game Co-Development

A complete production scope or senior game development outsourcing capacity embedded into an existing team.

03

VR Game Development

Commercial VR experience spanning interaction, comfort, performance, procedural worlds and responsive multiplayer.

04

AR & XR Development

Spatial interaction, visual positioning and real-time 3D for location-based augmented reality products.

05

Unity Development

Gameplay, tools, performance, VR, multiplayer and headless servers for Unity productions.

06

Multiplayer Development

Prediction, reconciliation, authoritative simulation, dedicated servers and online session workflows.

07

PC Game Development

Modern PC gameplay, multiplayer architecture, systems design, tooling and production pipelines.

Budapest city centre and St. Stephen’s Basilica illuminated at Christmas

BUILT IN BUDAPEST · WORKING ACROSS EUROPE

European talent. Better production economics.

Budapest combines engineering depth, modern infrastructure and EU-based nearshore cooperation. The advantage is not lower standards - it is more production value from the same budget.

Why companies choose Budapest

YOUR PROJECT, NEXT

Have a game to build?

Start a project
VR combat in Beanstalker's procedural fantasy world

PROVEN VR DEVELOPMENT EXPERIENCE

VR is not a side capability.

The experience behind Sourcegarden Studio includes a commercial VR release, a Meta commission, mobile headset optimization, multiplayer interaction and years of immersive production at VR Storm Studio.

Explore VR development

START A CONVERSATION

Let’s build the game players remember.

Bring Sourcegarden Studio an idea, a prototype, or a production already in motion. We’ll help define the right development scope.

Discuss your game