The decisions behind online games, Unity projects and co-development.
Practical guides for studios, publishers and technical leads preparing a production decision. Each one answers a single question and ends with a checklist you can reuse.
How to compare game co-development partners: choose an ownership model, bound the scope, verify past work and score each studio on evidence rather than promises.
A dedicated server is ready to hand over when someone other than its author can build, deploy, observe, roll back and recover it. A checklist with owners.
A game backend estimate is only as reliable as its scope. What to define first, why players per session, CCU and request load differ, plus a brief template.
An online game splits into client, real-time server, backend and operations. A responsibility matrix and checklist to settle who owns what before an estimate.
A useful Unity audit turns evidence into ranked findings with impact, intervention and acceptance criteria, so an external team can take over work safely.