Low-poly soldiers running from an explosion in the destructible Bad Goons battlefield
Game development portfolio

Original PC multiplayer IP

Bad Goons game development case study

A large-scale Unity FPS where players dig, destroy and build across a shifting voxel battlefield.

64 playersdesign target
Unity 6game client
Linuxdedicated servers
Activedevelopment status

THE GAME

Bad Goons is Source Garden Studio's current original IP: a team-based PC shooter designed around a battlefield that never stays fixed. Players reshape terrain, create trenches, remove cover and build new defensive positions during the match.

Bad Goons is a current Sourcegarden Studio original game in active development.

ROLE & CONTRIBUTION

Original concept, gameplay development, multiplayer architecture, dedicated-server infrastructure, cloud deployment and technical production.

Platforms: PC · Linux dedicated servers

Technology: Unity 6 · FishNet · Voxel systems · Linux dedicated servers · Containers

  • PC game development
  • Multiplayer FPS
  • Voxel terrain
  • Prediction and reconciliation
  • Dedicated servers
  • Production tooling

THE DEVELOPMENT CHALLENGE

Synchronise combat, players and a world that everyone can excavate, destroy and rebuild without losing responsiveness or authority.

How we approached it

The architecture separates the Unity client, FishNet realtime layer, voxel simulation, authoritative Linux servers and containerised deployment into explicit production systems.

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