A Bean stalker player confronting a glowing creature in the giant fantasy beanstalk world
Game development portfolio

Commercial VR adventure

Bean stalker game development case study

A full-cycle VR production built around a four-kilometre procedural world and four-player co-op.

60,000copies sold
90%positive Steam reviews
90+ FPSVR performance target
4 playersonline co-op

THE GAME

Bean stalker takes players up an ever-changing fantasy beanstalk filled with creatures, resources and vertical traversal. The team carried the title from concept through commercial release, then expanded it with the co-op mode that became its main growth driver.

Work delivered by current Sourcegarden Studio team members during their previous VR Storm Studio roles.

ROLE & CONTRIBUTION

Technical direction, architecture and production coordination across engineering, game design and art, from concept through launch and post-release co-op.

Platforms: PC VR · Steam

Technology: Unity · Procedural generation · Photon multiplayer · Automated builds

  • Full-cycle production
  • VR interaction
  • Procedural generation
  • Multiplayer co-op
  • Performance optimisation
  • Automated builds
View the official Steam page

THE DEVELOPMENT CHALLENGE

Build a huge, replayable vertical world without sacrificing the stable frame rate and physical clarity VR players need.

How we approached it

The team designed a fully procedural four-kilometre world, resolved critical memory and rendering constraints, and maintained a production pipeline that supported an 18-person cross-functional team.

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