
Commercial VR adventure
Bean stalker game development case study
A full-cycle VR production built around a four-kilometre procedural world and four-player co-op.
THE GAME
Bean stalker takes players up an ever-changing fantasy beanstalk filled with creatures, resources and vertical traversal. The team carried the title from concept through commercial release, then expanded it with the co-op mode that became its main growth driver.
Work delivered by current Sourcegarden Studio team members during their previous VR Storm Studio roles.
ROLE & CONTRIBUTION
Technical direction, architecture and production coordination across engineering, game design and art, from concept through launch and post-release co-op.
Platforms: PC VR · Steam
Technology: Unity · Procedural generation · Photon multiplayer · Automated builds
View the official Steam page


THE DEVELOPMENT CHALLENGE
Build a huge, replayable vertical world without sacrificing the stable frame rate and physical clarity VR players need.
The team designed a fully procedural four-kilometre world, resolved critical memory and rendering constraints, and maintained a production pipeline that supported an 18-person cross-functional team.