GAME DEVELOPMENT PORTFOLIO

Built worlds.
Proven production work.

Three projects shown in depth: a shipped VR adventure, a Meta-commissioned competitive shooter, and Sourcegarden Studio's current PC multiplayer IP. Each case states who delivered the work and which capabilities it proves.

A Bean stalker player confronting a glowing creature in the giant fantasy beanstalk world

Commercial VR adventure

Bean stalker

A full-cycle VR production built around a four-kilometre procedural world and four-player co-op.

Work delivered by current Sourcegarden Studio team members during their previous VR Storm Studio roles.

  • Full-cycle production
  • VR interaction
  • Procedural generation
  • Multiplayer co-op
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Armoured competitors fighting in the bright futuristic voxel arena of VOXSYS

Competitive mobile VR FPS

VOXSYS

A Meta-commissioned voxel arena shooter engineered for responsive combat at 90 FPS on mobile VR.

Work delivered by current Sourcegarden Studio team members during their previous VR Storm Studio roles.

  • Mobile VR
  • Competitive FPS
  • Voxel systems
  • Client prediction
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Low-poly soldiers running from an explosion in the destructible Bad Goons battlefield

Original PC multiplayer IP

Bad Goons

A large-scale Unity FPS where players dig, destroy and build across a shifting voxel battlefield.

Bad Goons is a current Sourcegarden Studio original game in active development.

  • PC game development
  • Multiplayer FPS
  • Voxel terrain
  • Prediction and reconciliation
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