ABOUT SOURCEGARDEN STUDIO

A game development studio built for follow-through.

Sourcegarden Studio is a senior Budapest game development team building original IP and games for clients. We connect product direction, game design, Unity engineering, multiplayer systems and production delivery in one accountable team.

HOW WE THINK

Prototype the risk.
Build for the player.
Finish the production.

We like games with a strong mechanical idea and enough technical depth to make that idea real. The work can begin with a sketch, an existing prototype, or a difficult production already in motion.

Our job is to find the playable core, make the hard constraints explicit, and build a path from uncertainty to a release-ready product.

A VOXSYS arena created during the team's VR Storm Studio years

STUDIO HISTORY & ATTRIBUTION

Built on years of game, VR and spatial production.

The experience behind Sourcegarden Studio includes work delivered at VR Storm Studio , where current team members shipped Beanstalker, developed VOXSYS and led immersive productions.

It also includes current team work on If These Streets Could Talk , a location-based historical AR/XR project using visual positioning in Budapest. Case studies label prior-role work clearly; Bad Goons is the current Sourcegarden Studio original IP.

THE TEAM

Senior people, close to the work.

These are the team members presented by Sourcegarden Studio. Their public profiles distinguish current studio work from projects delivered in previous studio, leadership and contract roles.

Portrait of Benjamin D. Udvarhelyi, CTO · Product Owner · Technical Leader
01

Benjamin D. Udvarhelyi

CTO · Product Owner · Technical Leader

Benjamin connects product strategy, game development and technical delivery. He built and led an 18-person studio across three time zones, shipped Beanstalker, developed its Photon multiplayer backend and delivered the Meta-funded VOXSYS prototype on schedule and budget.

Product · Technology · Delivery
Portrait of Attila Szabó, Technical Leader · Backend Engineer
02

Attila Szabó

Technical Leader · Backend Engineer

Attila combines more than ten years of Unity experience with production backend and infrastructure work. He spent four years as a lead developer at VR Storm Studio, leading Unity development across Beanstalker, VOXSYS and other immersive productions.

Unity · Online Systems · Operations
Portrait of Dr. Péter Takács, Chief Product & AI Officer
03

Dr. Péter Takács

Chief Product & AI Officer

A physicist and AI specialist with 12 years of research and development experience, Péter turns advanced research into practical product decisions and helps keep ambitious technical work grounded in player and business value.

Product · AI · Research

VERIFIED CAPABILITIES

Explore the production evidence by discipline.

START A CONVERSATION

Talk directly with the people who build the game.

Bring Sourcegarden Studio an idea, a prototype, or a production already in motion. We’ll help define the right development scope.

Discuss your game