Armoured competitors fighting in the bright futuristic voxel arena of VOXSYS
Game development portfolio

Competitive mobile VR FPS

VOXSYS game development case study

A Meta-commissioned voxel arena shooter engineered for responsive combat at 90 FPS on mobile VR.

Metadirect commission
90 FPSon mobile VR
PvPpredicted multiplayer
Unityfull game production

THE GAME

VOXSYS combines team-based arena combat with real-time building and destruction. Cover changes during the match, routes open and close, and the multiplayer model keeps every action responsive while the battlefield evolves.

Work delivered by current Sourcegarden Studio team members during their previous VR Storm Studio roles.

ROLE & CONTRIBUTION

Full game development, technical direction, performance architecture and multiplayer framework implementation through a playable Playtest build.

Platforms: Mobile VR · Meta headset hardware · Steam Playtest

Technology: Unity · Burst · Native containers · Client prediction · Voxel systems

  • Mobile VR
  • Competitive FPS
  • Voxel systems
  • Client prediction
  • Burst compilation
  • Low-level optimisation
View the official Steam page

THE DEVELOPMENT CHALLENGE

Run a destructible competitive FPS on mobile VR hardware while keeping aiming, movement and online combat immediate.

How we approached it

Low-level optimisation, Burst compilation and native containers supported the 90 FPS target, while a client-predicted multiplayer framework reduced perceived latency in combat.

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