Customer & membership apps
Profiles, personalised content, membership cards, rewards, support and communication.
MOBILE APP DEVELOPMENT
We design and develop iOS and Android applications in Flutter, Unity or a deliberate combination of both—selecting the technology around the product, not a favourite framework.
MORE THAN A MOBILE CLIENT
A useful application rarely ends at the edge of the phone. It may need authentication, payments, notifications, cloud services, third-party integrations, administration, analytics, offline synchronisation and a safe release process. We design the complete product around how users, operators and the business will use it after launch.
WHAT WE BUILD
Profiles, personalised content, membership cards, rewards, support and communication.
Availability, scheduling, payments, reminders, cancellation and operational administration.
Product discovery, checkout, subscriptions, orders, seller workflows and retention.
Role-based mobile workflows connected to the systems your company already uses.
Offline-capable inspections, maintenance, documentation and asset tracking.
Schedules, maps, challenges, rewards and engagement before and after an event.
Product placement, spatial content, digital reconstruction and interactive visualisation.
Branded mini-games, simulation, progression, scoring and multiplayer experiences.
THE RIGHT ENGINE FOR THE PRODUCT
Both can deliver to mobile devices. The right choice depends on where the product’s value lives.
FLUTTER DEVELOPMENT
Flutter is usually the stronger foundation for accounts, content, forms, search, messaging, maps, booking, commerce, payments, subscriptions and operational workflows.
UNITY DEVELOPMENT
Unity is usually stronger when value depends on real-time 2D or 3D rendering, physics, animation, spatial interaction, augmented reality, simulation or game systems.
HYBRID APPLICATION DEVELOPMENT
A conventional mobile layer can own accounts, content, payments and navigation while a Unity-powered module handles AR, a 3D product view, simulation or a mini-game. We prototype the integration early because it introduces real runtime and lifecycle trade-offs.
COMPLETE PRODUCT SCOPE
Users, business goals, priorities, technical risks and a credible first release.
Journeys, wireframes, prototypes, design systems and adaptive behaviour.
Flutter, Unity and the platform-specific iOS or Android integrations the product needs.
Business logic, databases, media, secure services and real-time communication.
Authentication, roles, account recovery, subscriptions and purchase restoration.
Local data, queued operations, conflict handling and predictable poor-network behaviour.
Operate users, content and campaigns, then understand product use and performance.
Build automation, signing, store support, monitoring, maintenance and planned releases.
SOFTWARE ENGINEERING WITH GAME-DEVELOPMENT DEPTH
Many products start as a familiar mobile app and later need something less familiar: AR, an interactive product model, a simulation, multiplayer or a branded game. Sourcegarden connects mobile and backend engineering with real-time 3D, interaction and game-system experience.
FROM IDEA TO PRODUCTION RELEASE
Users, objective, business model, essential workflows and constraints.
A credible first release and roadmap instead of one oversized initial build.
Validate the key journeys or the riskiest interaction before production.
Select Flutter, Unity or hybrid and define client, backend and integrations.
Testable increments and regular builds on representative devices.
Quality assurance, store release, monitoring and evidence-led iteration.
COMMON QUESTIONS
Flutter is generally the better fit for screen-, data- and workflow-driven products. Unity is stronger for games, AR, simulation and real-time 2D or 3D interaction. Some products benefit from a hybrid architecture.
In many projects, a shared Flutter or Unity codebase can cover most of both platforms. Platform-specific work may still be required for permissions, payments, notifications, authentication and device integrations.
Yes. We can deliver the mobile client together with APIs, database, authentication, cloud infrastructure and administration tools.
Yes. Discovery and product definition can establish the users, first-release scope, architecture, risks and delivery plan before full production begins.
Yes, but we begin with a technical audit of the codebase, dependencies, release process and unresolved risks before proposing a takeover plan.
Yes. Release preparation can include builds, signing, store configuration, submission support and controlled rollout. Final approval remains with the platform operator.
YOUR PRODUCT, NEXT
An idea, an existing app, a campaign concept or a workflow still running through spreadsheets is enough to begin.