INTERACTIVE EXPERIENCES FOR BRANDS

Turn attention into participation.

We design and develop VR, AR, mobile and real-time 3D experiences that turn campaigns, products and places into something people can explore, play and remember.

VR · AR · MOBILE · REAL-TIME 3DCONCEPT → PROTOTYPE → DEPLOYMENTBRANDS · AGENCIES · VENUES

EXPERIENCES WITH A JOB TO DO

A memorable format is useful. A business result is better.

We do not begin by deciding that a project has to be VR, AR or an app. We begin with what it needs to achieve: attract visitors, explain a complex product, collect qualified leads, reveal a place that does not exist yet, or train people without putting them at risk.

01

Attract attention

Give people a reason to stop, participate and bring others with them—even in a crowded event environment.

02

Explain the product

Let customers explore scale, operation and value instead of relying only on brochures, video or static displays.

03

Create participation

Replace passive viewing with decisions, movement, challenges, competition and direct interaction.

04

Build an asset that lasts

Separate content and branding from the core experience so it can evolve across campaigns, markets and venues.

MORE THAN AN ACTIVATION VENDOR

A production partner for more than implementation.

Sourcegarden connects the campaign objective, audience journey, game design and production engineering behind the experience. We can shape an idea from the first interaction through playable prototype, deployment, analytics and reuse—or join an agency-led concept as the technical team responsible for making it work in the real world.

THE RIGHT MEDIUM FOR THE MOMENT

Not every brief needs a headset.

The strongest experience is the one that fits the audience, environment and objective—not the one with the most technology.

VR brand activations

Branded worlds, games and challenges designed for fast onboarding, controlled session lengths and real event hardware.

Explore the capability

Virtual showrooms

Present machinery, vehicles, buildings or processes without transporting the physical product to every audience.

Explore the capability

AR & spatial campaigns

Turn packaging, print and places into interactive surfaces through mobile devices or XR headsets.

Explore the capability

Mobile campaign products

Event companions, loyalty mechanics, interactive maps and branded experiences that continue after the venue closes.

Explore the capability

Games & gamification

Use scoring, progression, rewards and competition to make participation clear, repeatable and measurable.

Explore the capability

Training & learning

Create controlled, repeatable practice scenarios with feedback, scoring and measurable performance.

Explore the capability
Sourcegarden Studio game and interactive experience production team

THE GAME TEAM BEHIND THE EXPERIENCE

Built to engage.
Engineered to hold up.

The same senior team connects concept, game design, Unity development, real-time 3D, multiplayer and deployment. Whether the audience plays for three minutes at an event or returns for months, the interaction is treated as a real product—not a disposable demo.

Meet our game development capability

BUILT FOR THE REAL WORLD

The experience has to survive contact with the audience.

Real users may never have worn a headset. Venue connectivity may be unreliable. Queues form. Devices change hands. We design around those realities from the beginning.

Fast first-time onboardingAdjustable session lengthStandalone and portable deploymentOffline-capable operationRemote content updatesLeaderboards and analyticsReusable content architectureStaff-friendly operating flows

SELECTED PREVIOUS WORK

Campaigns people did more than watch.

Selected earlier work delivered by members of today’s Sourcegarden Studio team during their previous roles at VR Storm Studio.

A Multi-Cikoria event visitor using a VR headset

Multi-Cikoria Ltd.

Turning exhibition traffic into measurable sales.

A branded VR game attracted younger visitors while accompanying adults could taste, discover and buy the product during the four-day 2019 OMÉK exhibition.

~4,000 tastings2,000+ boxes sold35% conversion
A detailed STILL forklift in the virtual showroom
The forklift loading challenge from the VR simulation

STILL

Bringing the product without bringing the machine.

A portable virtual showroom combined a detailed forklift with a timed loading challenge—without requiring a full-size machine on the exhibition floor.

Portable showroomProduct simulationStandalone VR
Barcode challenge inside the Lidl virtual cashier experience

Lidl

Turning a familiar job into a competitive challenge.

A cable-free Quest 2 experience put visitors behind a virtual checkout, where speed, special barcode tasks and a leaderboard created an event-ready recruitment game.

Branded mini-gameRemote updatesLeaderboard
A learner extinguishing an electrical fire in the VR training application
Fire scenario selection inside the Safety1 VR training application

Safety1

Practising high-risk fire response without real-world danger.

A Quest 2 training application recreated workplace fire scenarios and asked learners to choose and use the appropriate extinguishing method for each situation.

Fire-safety trainingMultiple scenariosExtinguisher selection
The completed swimming facility introduced through the Szeged 300 VR experience

Szeged 300

Visiting a public venue before it existed.

A gamified VR presentation let citizens explore a swimming facility still under construction through a progressively harder water-polo challenge.

~500 visitors2-day activationArchitectural preview

FROM BRIEF TO LIVE EXPERIENCE

Test the riskiest questions first.

  1. 01

    Objective & context

    Audience, campaign goal, environment and measurable outcome.

  2. 02

    Experience concept

    Core interaction, user journey and the right format.

  3. 03

    Risk prototype

    Tracking, hardware, performance and user understanding on target devices.

  4. 04

    Production

    Application, visual content, backend, analytics and integrations.

  5. 05

    Deployment

    Validation under conditions that resemble the real venue.

  6. 06

    Measure & reuse

    Analyse, update and adapt the asset for the next campaign.

COMMON QUESTIONS

Before we build the experience.

We have an objective, but not a finished concept. Can you help?

Yes. A campaign or business objective is enough to begin. We can define the audience, environment and desired result before proposing an interaction or technology.

Is VR always the most effective option?

No. AR, a mobile app, a touchscreen installation or a lightweight interactive game may fit the audience better. We recommend the simplest format that can create the intended result.

Can the experience work without internet access?

Where required, the core experience can run locally and synchronise data when connectivity returns. The exact approach depends on content, authentication and analytics needs.

Can one activation be reused for several events?

Yes. Branding, languages, products and game parameters can be separated from the core system so the experience can evolve across campaigns.

Can you work under an agency’s creative direction?

Yes. Sourcegarden can act as the technical and interactive production partner while the agency retains campaign strategy and creative ownership.

YOUR AUDIENCE, NEXT

Give people a reason to stop.

Bring us a campaign, product, place or problem. We will help turn it into an experience that can be understood, deployed and remembered.

Discuss an interactive project