COMMON QUESTIONS
What teams ask before we begin.
Can Sourcegarden Studio take over only part of a game production?
Yes. We can own a defined gameplay, Unity, multiplayer, optimization or production-tooling workstream and integrate it with your internal team through explicit interfaces, milestones and handover criteria.
Do you provide both game co-development and full-cycle development?
Yes. The engagement can cover a complete game from discovery to release or a bounded co-development scope inside an existing production. We recommend the smallest ownership model that can produce a complete, testable outcome.
How do you estimate a game before every detail is known?
When key assumptions are still open, we estimate a focused discovery or risk prototype first. That work produces evidence for a milestone plan, team shape, content volume, technical architecture and operating cost.
Can Sourcegarden Studio develop a complete game?
Yes, for projects whose scope and production model fit the team. We can support the path from concept and prototyping through gameplay production, multiplayer, optimization and release preparation, with the exact creative and technical ownership agreed during discovery.
Do you provide game development outsourcing?
Yes. Our outsourcing model is based on visible technical ownership rather than anonymous capacity. We can take responsibility for a feature, gameplay system, networking layer, optimization workstream, tooling project, prototype or vertical slice and integrate it with the wider production.
Do you specialize in Unity game development?
Unity is one of our primary production technologies. Our experience includes gameplay systems, multiplayer, procedural generation, voxel technology, physics interaction, VR, editor tooling, rendering workflows, headless servers and performance optimization.
Can you help an existing game with technical problems?
Yes. We can audit an existing Unity project, isolate architecture or performance problems, recover difficult systems, improve multiplayer behavior or assume ownership of a technical area that has become hard for the original team to maintain.
Can we build a prototype before committing to production?
Yes—and for technically uncertain games we often recommend it. A focused prototype can validate the core mechanic, network model, VR interaction, procedural technology or target-device performance before significantly more budget and time are committed.
Do you provide post-launch support?
Yes. Depending on the engagement, post-launch support can include bug fixing, performance work, multiplayer tuning, backend improvements, new gameplay systems, content-support engineering and LiveOps development.
Where is Sourcegarden Studio located?
Sourcegarden Studio is based in Budapest, Hungary. We work with international studios, publishers and product teams while operating inside the European Union.